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[READ] Server Rules

(This post was last modified: 05-18-2018, 07:07 PM by Dylan.)

Gonna Be Updating This Soon

DarkRP Rules:

Advert Rules / Msgs:

PD Raiding
Car Jack
Hit Completed
Raid Take Over
Warning 1/2/3

Wanna Know More Go To Line : 2. Raiding/Killing Rules

//Stuff you should know\\:

OOC - [Out of character]
NLR - [New life rule]
IC - [In character]
RDM - [Random death match]
FDA - [Fading door abuse]
RDA - [Random arrest]
LTAP - [Left to avoid punishment]
LTAR - [Left to avoid raid]
RP - [Roleplay]
IRL - [In real life]

1. Server Rules:

1.1. Do not cheat, exploit or gain an unfair advantage. (Will Be Perm Ban If Seen.)

1.2. Do not kill players without a valid reason. (RDM).

1.3. Do not spam the chat and do not be loud/annoying in voice chat.

1.4. Do not prop minge. This includes prop climb, surf, kill, block, bridge, push, trap or spam.

1.5. Do not interfere with staff sits or staff who are on duty.

1.6. Do not evade bans, this will lead to further punishment. (Could Be Perm Ban)

1.7. Do not scam (this includes in roleplay..?).

1.8. Do not FailRP/FearRP (Failing to follow roleplay, e.g pulling out a gun when someone has a gun pointed at you).

1.9. Trading or attempting to trade in-game currency or items for real world money is strictly forbidden and will result in a permanent ban for both parties. (And You Will Be Hated)

1.10. Do not break the new life rule, this applies to everybody. (NLR - 2 minutes).

1.11. Do not self-supply (Changing to gun dealer's to buy yourself weapons).

1.12. Do not use chain adverts (mug/carjack/raid in one advert).

1.13. Do not return to your base that you were killed in until the raid is over. This applies even if your new life rule timer has expired. You must wait until the raid has finished.

1.14. While building you must display a building sign. You cannot own any entities (printers, Weed, Meth, Cocaine) while this sign is being displayed.

1.15. A player must be able to enter and exit your building with only a keypad cracker and lockpick or prolockpick.

1.16. Do not fading door abuse (Opening the fading door with your keybind to give yourself an unfair advantage over raiders).

1.17. You may not own more than one base at any given time. (You Can Own 2 Bases If Your Teaming)

1.18. The entrance to your base can have a maximum of three fading doors. One more fading door can be used for entity containers. (There is 20 Keypads And Buttons Max)

1.19. You may only have a single keypad or button for each fading door.

1.20. You may not use fake keypads or buttons.

1.21. Fading doors must be open for at least 5 seconds when a keypad has activated it. (Follow This Rule...?)

1.22. Keypads must be placed near the fading door (this is down to admin discretion).

1.23. Do not build inside buildings you do not own/have permission to build inside.

1.24. A base may only contain props owned by one person (excluding entity containers, e.g. a printer or weed holder).

1.25. The first entrance to your base must be accessed via world door. you may build around the base with any kind of props as long as it's at a reasonable distance from your base. but no faded doors (exception of garages) or colided props.

1.26. Do not build your base in a way which gives the defenders an unfair advantage over raiders (maze/crouch/jump)

1.27. You may not build in public areas, Homeless may build on pavements only. (Roads, hospital, police department, spawn, bank, etc)

1.28. KOS (kill on sight) signs must be clear and readable.

1.29. You may not build while you are being raided.

1.30. Head glitches must be no smaller than the height of the lampshade model (models/props_c17/lampshade001a.mdl)

1.31. Building on the flatgrass near mansions is allowed to be taken over if approved by a higher member of staff for a roleplay situation (Fight club, DJ Show etc)

1.32. Do not make your base completely blacked out to give yourself an advantage over raiders (black material/colour)

1.33. Don't Be Disrespectful To Staff Or Players ( This Will Result In A Ban Or A Warn. )

1.34. Terrorists must advert "Terror" to start an attack. For the first 5 minutes Terrorists can only shoot Cops and people shooting at them. You MUST remain outside at all times and above ground during the attack. 5 minutes after adverting "Terror" you may KOS Civilians. You are a mass rdming machine therefore there is no NLR for people trying to kill you. (You can only terror every 30 mins)

1.35. You may not seek revenge on police for arresting you. This is considered FailRP.

1.36. One way props may not be fading doors, ever.

1.37. You may only own one base at a time.

1.38. You may not use a fading door for a shooting hole, shooting holes must be able to be shot through both sides at all times.

2. Raiding/Killing Rules:

2.1 Do not interfere with players who are displaying a building sign on their base (rule 14.).

2.2 You may raid the Police Department only if you have a valid reason to do so (e.g. gang member arrested).

2.3 You may only raid the same base once every 30 minutes.

2.4 You may not kill players inside a public area only mugging is allowed. (e.g. gun store, bank, repair shops etc.) who do not pose a threat. Instead, use the FearRP rule to your advantage and tell them to face the wall. 

2.5 A raid must not last longer than 15 minutes

2.6 You may not build while raiding (excluding police).

2.7 You must advert before mugging, kidnapping, raiding.


3. Police Rules:

3.1 Do not weapon check people without a valid reason.

3.2 Do not kill people who do not pose a threat to you. This includes in a bank raid.

3.3 Ensure people can pass through your police checkpoint while it is being built.

3.4 Be responsible and follow roleplay as if you were a police officer.

3.5 You must abide by the laws stated on the law board.

3.6 You may not own entities such as printers or weed pots.

3.7 You must not combat arrest (Arresting someone with their gun out) use yell chat | Example: /y FACE THE NEAREST WALL NOW OR YOU WILL BE SHOT! then proceed to use FearRP as an advantage to remove their weapon and arrest them.

3.8 Note: The criminal must face the wall if two police officers are pointing a gun, however the criminal is allowed to shoot first if the officer is alone. Allowing the officer to shoot him dead.


4. Mugging/Kidnapping/Hits Rules:

4.1 You may not kidnap in an open or public area.

4.2 You may only mug a player for a maximum of $5,000.

4.4 You may only have a player kidnapped for a maximum of 20 minutes.

4.5 You may house a maximum of 3 kidnapped players inside your base.


Job Rules:


Meth,Weed,Cocaine/printers: No
    Mug/kidnap:         No
    Weapons allowed:     Pistols/melee
    Can base:            Police Department

Police (all):

Meth,Weed,Cocaine/printers: No
    Mug/kidnap:         No
    Weapons allowed:     All
    Can base:            Police Station

Citizen, Hobo:

    Meth,Weed,Cocaine/printers: No
    Mug/kidnap:         No
    Weapons allowed:     Pistols
    Can base:            Yes 


    Meth,Weed,Cocaine/printers: No
    Mug/kidnap:         No
    Weapons allowed:     Pistols
    Can base:            No

Gun Dealer:

    Meth,Weed,Cocaine/printers: Yes
    Mug/kidnap:         No
    Weapons allowed:     All
    Can base:            Yes (must have a publicly open gun store)

Security Guard:

    Weed pots/printers: Yes/Only if basing with their hired boys
    Mug/kidnap:         No
    Weapons allowed:     All
    Can base:            Yes (must be hired by another player)

Gangster, Thief, Master Thief, Mob Boss, Hacker:

    Meth,Weed,Cocaine/printers: Yes
    Mug/kidnap:         Yes
    Weapons allowed:     All
    Can base:            Yes

Meth Cook:

    Cocaine/printers: Yes
    Mug/kidnap:         No
    Weapons allowed:     Pistols & shotguns
    Can base:            Yes


    Meth,Weed,Cocaine/printers: No
    Mug/kidnap:         No
    Weapons allowed:     Any
    Can base:            No

Messages In This Thread
[READ] Server Rules - by Dylan | LemonRP.co.uk - 03-17-2018, 11:50 PM

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